Our enemies are real. But so are the moral questions and long-term political implications of drone strikes.
— Bruce Feirstein
Games have has as much an impact on Hollywood filmmaking as MTV music videos did.
The great thing about games is that it's tremendously collaborative, and it opens you up to this other world of thinking and storytelling and how you construct those stories.
Yes, I play computer games. I think you've got to embrace the latest technology. For someone to dismiss games as not important would be the same as saying the Internet is not important.
Never settle with words what you can accomplish with a flamethrower.
Whenever you do anything with Bond, you've got Cubby Broccoli and Sean Connery looking over your shoulder.
I think you need to understand games to write them. There's a learning curve, just like there's a learning curve in anything. It's not precisely the same as film or television, but you're using the same muscles.
In the case of 'Blood Stone,' the producers, EON, Michael Wilson, Barbara Broccoli, David Wilson and Gregg Wilson, had an idea for a story and had a lot of it done. And I came in, worked with them, fleshed it out.
I started as a journalist for magazines in New York City, so it was always storytelling. And moving into movies was a natural transition.
The distance between insanity and genius is measured only by success.
Bond is a classic archetype character, a character that's embedded in our heads forever, one of a lone warrior setting out to avenge a nation - and you find that character across cultures.
I would say I'm a casual gamer. I'm not hardcore.
I had grown up loving movies and had always wanted to write them.
To paraphrase Jane Austen, it is a truth universally acknowledged that a married man in possession of a vast fortune must be in want of a newer, younger wife.