More and more these days what I find myself doing in my stories is making a representation of goodness and a representation of evil and then having those two run at each other full-speed, like a couple of PeeWee football players, to see what happens. Who stays standing? Whose helmet goes flying off?
— George Saunders
A John Updike is a once-in-a-generation phenomenon, if that generation is lucky: so comfortable in so many genres, the same lively, generous intelligence suffusing all he did.
To me, the writer's main job is to just make the story unscroll in such a way that the reader is snared - she's right there, seeing things happen and caring about them. And if you dedicate yourself to this job, the meanings more or less take care of themselves. That's the theory, anyway.
There might be a different model for a literary community that's quicker, more real-time, and involves more spontaneity.
I tend to foster drama via bleakness. If I want the reader to feel sympathy for a character, I cleave the character in half, on his birthday. And then it starts raining. And he's made of sugar.
I'm finding, as I get older, that I'm not much of a believer in redemption. I mean, I believe in redemption in real life - redemption does happen, and it's cool when it does - but I find myself getting leery of my desire for it in stories (especially my own).
Back in 1992, I had my first story accepted by 'The New Yorker.'
I think fiction isn't so good at being for or against things in general - the rhetorical argument a short story can make is only actualized by the accretion of particular details, and the specificity of these details renders whatever conclusions the story reaches invalid for wider application.
Irony is just honesty with the volume cranked up.
We have that illusion that we are 'deciding' what to make a character do, in order to 'convey our message' or something like that. But, at least in my experience, you are often more like a river-rafting guide who's been paid a bonus to purposely steer your clients into the roughest possible water.
It's funny with fiction - once you cut something, it hasn't happened anymore.
It seems to me a worthy goal: try to create a representation of consciousness that's durable and truthful, i.e., that accounts, somewhat, for all the strange, tiny, hard-to-articulate, instantaneous, unwilled things that actually go on in our minds in the course of a given day, or even a given moment.
Character is that sum total of moments we can't explain.