When I do 'Sweet Tooth,' really, whatever I want to do with the characters kind of goes. I'm sort of in charge.
— Jeff Lemire
Self-publishing worked for me. Being able to put your work in print, even if it's a tiny print-on-demand print run of a dozen or so copies, shows publishers and editors a completed piece of work and that you can follow through on a project.
If I'm not invested emotionally, the artwork doesn't feel emotional.
When I write Superboy and other DC characters, it's about boiling them down to core concepts.
In general, I feel so much of pop culture is set in the generic big city, particularly comics. I feel like there are so many other stories to tell.
It's my job to write the best book I can each month and hand my scripts in. Everything else is beyond my control.
Sometimes, if you have a lot of history with a character and a lot of affection, it's hard for you to do anything with that character. Like with Swamp Thing, for instance, I revere the Alan Moore run so much that it would be hard for me to do my own Swamp Thing. I care too much about the way it was done before.
There's been Hollywood interest in a lot of the stuff that I've done, but Descender's felt different right from the start for whatever reason. I don't know if that's because a lot of my other stuff's a little more idiosyncratic, and 'Descender' has a bit more of a high concept to it.
Everyone finds my work super sad. I never do. I always find it uplifting in a weird way.
There are so many books I love for different reasons. For superhero stuff, I always go back to Alan Moore's 'Watchmen' or his 'Swamp Thing' run. Those are my two favorites, and there are indie books that I really love, like Eddie Campbell's 'Alec' books and 'From Hell.'
I've always had a good handle on drawing children.
I'm never one to care too much if my work becomes adapted; I make comic books.
When I do my best work, the stories tend to be pretty emotionally-charged.
A lot of cinematic influences on 'Descender' - Kubrick for sure. '2001: A Space Odyssey' is my favorite movie. It has been since I was 12. I just love that film.
The cool thing about 'Sweet Tooth' is that you can bring influences from the underground and alternative people that I read and also bring in some genre influences, too, from movies and comics. And kind of mash it all up. It's a fun project.
In the case of 'Sweet Tooth,' and in the case of a lot of stuff I do, it all starts with the image. It may be something I sketch in my sketchbooks - something that reoccurs in the sketchbooks. Eventually, a character or story line starts to grow out of that.
You spend so much time writing a character the way I did with Buddy Baker and then Green Arrow that you start to care about them. And you almost think of them as people, you know?
I grew up reading a lot of superhero comics, so it's really fun to take a shot at one myself and see what happens.
I draw on a lot of cinematic influences like Ingmar Bergman and Wim Wenders, artists who let a story take its time. Comics are a visual medium, and visuals should be allowed to tell some of that story.
I know a lot of people who read 'Sweet Tooth' are the kind of people who don't read a lot of other comics. Whatever it was, I'm just glad it happened.
I tend to write my beginnings and endings first - as a cartoonist and storyteller, I couldn't sit down every day if I didn't know where the story was headed.
I would love to learn archery. Unfortunately I'm too busy writing and drawing ten thousand comics a month. Maybe one day!
I enjoyed my time at DC. Dan Didio, Geoff Johns and Jim Lee were great to me, and I'm very grateful for the opportunities they gave me. Having said that, I think it's important to try new things and work with new people to keep myself fresh.
You can write a script, but that's just a starting point as a cartoonist. The heart of the process comes when you start to draw it, and you work out how to lay the page out, how best to tell the story.
When I first seriously decided to become a cartoonist would have been '99/2000, right before 9/11. I've been writing and illustrating stories in the world post-9/11 since then, watching the world change around me.
I have a lot of great fans. A lot of fans have cosplayed as Sweet Tooth, which I thought was really cool.
I started off doing indie comics that I wrote and drew myself. I was doing those for ten years before I started to work for DC. The first book that I wrote for DC was for another artist. I did some backups in 'Adventure Comics' years ago starring The Atom. That's the first time that I ever wrote for another artist.
There are so many versions of Batman that I love so much from different artists that I had to almost stop trying to draw those versions and get past that and just draw the Jeff Lemire version of Batman eventually.
'Animal Man' and 'Swamp Thing' have so many commonalities in tone and mood.
For me, Bloodshot was the least appealing character that Valiant had. He was so cold.
There's a lot of mystery just inherent in the story of 'Descender.' There's sort of a central mystery that runs throughout it.
I can't really write anything without knowing the ending. I don't know how people do that. Even with my superhero stuff, I have to know at least where I want to take the characters and what the ending of my story with them will be. I just can't structure stories or character arcs and stuff without knowing the endpoint.
I feel like there are comic book artists who are comic book artists, and then there's comic book artists who are cartoonists.
One of my favorite things about the DC Universe, growing up as a reader, was just how big it was and just how many characters and superheroes there were. And how many odd characters there were.
I feel like if you really know the ending right from the beginning, you can add so many subtleties and little things later that will pay off and be more consistent and more rewarding for the reader.
People like Superman, The Flash - they just feel limited in who they are and what you can do with them because everyone knows who they are and what they do. Someone like Animal Man feels very open to interpretation.
I am sort of pessimistic in that way where I often think the worst of people.
Why not take a science fiction comic and put the characters in a small town to gain their particular perspective? A lot of that comes from me growing up in a small town on a farm, so that's what I know and what I'm comfortable with. My drawing style is also very sparse and minimalist, so a rural setting complements that.
I think being an archer is much more integral to Green Arrow and his mythos than it is to Hawkeye.
I've found I sometimes have the best success working on characters I didn't really connect to right away.
I never thought I would work in mainstream superhero comics or Valiant or Marvel. I just set out to make the kinds of stories I wanted to make, which at the beginning was small personal stuff like 'Essex County.'
There are certain things in 'Descender' that I've dealt with in the past. I think you can see a direct parallel with Sweet Tooth in TIM-21.
I've been reading comics since I was four. I used to get them when I would go grocery shopping with my mom. I remember getting the digest versions of old DC comics. The one that I remember reading first was Paul Levitz' 'Justice Society of America' stuff that he was doing in the '70s.
When I'm doing the Justice League stuff, my point of view is always coming through Buddy. And he's a dad, and there's stuff about his life that I relate to with my life, and I can also take the abilities of animals, which a lot of people don't know about me.
Oliver Queen/Green Arrow is a character whose core is about legacy and responsibility. And that all comes from his father and the responsibilities of living up to his legacy.
If you read the whole Vertigo 'Animal Man' series of 89 issues or whatever, each writer has a completely different take on his origin. If you try to put them all together, they contradict one another. I had to pick and choose to make up a new origin that makes sense to new readers.
I don't play video games because I know that if I ever started, I'd never be able to maintain a career again.
I can handle a lot of work. I've always been able to. I'm a very focused individual. I come to my studio at about 7:30 in the morning and exit almost 5:00 P.M. In that time, those eight or nine hours, it's kind of laser focus on whatever I'm working on. There aren't really any distractions or anything.
My indie work is mostly reality-based, focused on real life and characters.
I've always enjoyed teen characters, and kids as well. For whatever reason, I seem to have an ability to do it sort of well, and I enjoy doing it.