I would rather see a game where you play to feel happier and to make other people like you and to make the people you care about happy.
— Jenova Chen
If a game is meant to be played by everybody, it deserves to be on multiple platforms so everybody can play it.
Nothing truly bad happens. There's always good and bad in any changes.
The struggle we went through in the last year of 'Journey' was pretty insane, and I think that is also why, when I was working on the struggle level, I was able to channel my own struggle into the game.
Thatgamecompany was founded with the philosophy that games are a form of entertainment, and entertainment is the food for emotion.
I always have a problem playing text-heavy games. I'm a slow reader. I don't speak English well. As a kid in China, trying to play these games, I just wanted the text to go away.
In the free-to-play industry, the most money-making games are often coming from making people fighting against each other and really hating each other and wanting to revenge, so they spend more money to dominate.
I'm a perfectionist.
If our games can help people, that's the best reward we can get.
I would say 'Flower' had a story. It is told through the environment.
When humans are hungry, they look for food. But they are also hungry for certain feelings. They go out to look for entertainment - from music to movies to novels to games - to satisfy their emotions.
A strong story can move me to tears, and it doesn't matter whether it's a science-fiction or fantasy world. It's about what happens to a person, the choices they make. That's what's interesting.
If we can make great games for PS3 players... how many PS3 players are out there? If we can make great games for everybody, that's a much bigger service. There's no reason I shouldn't do that.
It's stressful when you run a company.
I just feel like I'm on a quest to fail if I try to even compete with myself.
For 'Journey' to create a sense of smallness and a sense of awe will encourage the players to be together and exchange emotions. When you put the two players together online and put them in a difficult environment, they will create a bond.
Our vision is for games to offer a wide variety of different experiences and attract all kinds of gamers and nongamers.
When I read a good story, I often start thinking, 'Should I live my life according to what this character chooses and values?' It makes me think. I feel like I grew up to be a more mature person while thinking about character development in these fictional situations.