You don't come to work going, 'Oh my God, I've got all this money I have to worry about'. You come to work going, 'I need more time and more money'. Because whatever resources you're given, you're always trying to push the envelope.
— Jonathan Mostow
I'm a huge gadget freak. I look on CNet literally every day to see what new gizmos are out there. I love technology. I'm constantly e-mailing. I've got the iPhone.
The reason I don't make more movies is because it's really hard to find ideas that I go, 'Yeah, I could spend two years of my life doing this.' Mostly what I do is say no to movies because I go, 'Maybe I would see that, but I don't think I could spend two years on it. I'd go nuts.'
It seems that we're heading toward the day that films will be released in all platforms simultaneously, albeit with a cost premium to see it at home. But I hope that theater-going doesn't end - I think that watching movies on the big screen with an audience is still the best format and also an important one for society.
Making a movie is difficult enough to sort of have a premeditated length that you're going for. I don't know a single filmmaker on the planet who does that.
It takes such a commitment of passion and energy and time, and it's all so encompassing to direct that you've got to see the bullseye, and you know you can hit it - or at least get awfully close.
One thing I try to avoid in my films are effects that have a CG 'look' to them. The challenge is never let the audience get distracted by thinking that they're watching something made in a computer.
When I made 'Terminator 3,' I learned something about directing actors to behave like robots. And one of the key things I learned is that if an actor tries to play a robot, he or she risks playing it mechanically in a way that makes the performance uninteresting.
A lot of filmmakers hate testing movies. I love it because it's an audience medium. The biggest problem has been the prevalence of all these Internet sites. It's almost impossible to have a test screening without it leaking out on the Internet.
Most of the things I've had a producorial involvement on began as things I was going to direct, or I set out to direct myself and realized either I don't have the fire in my belly to do it, or I don't feel like I've licked the story enough.
The place I begin is with story. If the audience doesn't care about that, then it doesn't matter how amazing the spectacle is. My central philosophy is that people go to the movies to be told a story, not to see stuff blow up.