You can have an idea that everyone else thinks is dumb, and it's still a good idea.
— Ryan North
If you're going to be adapting something across media, you should at least have the moves that people want you to hit and that you want to hit.
The idea of taking command of your life and doing something that you're not sure if you can do and you're not really sure if you should do it, I think is pretty timeless. We all face those doubts often, if not constantly.
I've always found it funny when people call 'Romeo and Juliet' 'the greatest love story ever told' because - man - it does not work out well for those kids, you know? I'd like to think the greatest love story ever told would at least let them be together for more than a few hours.
Your worst enemy as a writer - especially one working online a lot of the time - is obscurity.
The nice thing with Shakespeare from a modern point of view is that a lot of stuff that was tragic for him can read as comic for us.
This is why it's hard to talk about winning awards. You can't do it without sounding like a tool.
I actually put Jubilee in 'Squirrel Girl.' I made it a priority.
The fun thing about writing a book with multiple paths and multiple endings is you really get to explore the characters and figure out their different fates.
It's good to have hobbies.
A shot-down advance doesn't have to mean the end of a relationship, right? You can still be friends, as long as you're not dumb about it.
You can do so much crazy stuff with books that isn't necessarily being done. That's how culture stays alive - by doing new things with it.
Yes, I've won prizes for putting words on a computer.
The first mp3 I downloaded, which I guess was illegal, was a symphonic rendering of the Super Mario Brothers 1-1 theme song. It was great. I was like, 'This is blowing MIDI files out of the water. This is the future, right here.'
My first book, 'To Be or Not To Be,' took 'Hamlet' and converted it to the choose-your-own-path format. It was a great fit for a book where you control what happens - a book as game - because the plot of 'Hamlet' is very game-like: get a mission from a ghost to kill the final boss, kill the final boss, and game over. You win.
You care a lot about these stories you're writing, and you hope that someone else will care, too.
I think the best villains are ones that you can look at and say, 'Yeah, he's obviously going about this the wrong way or going too far or whatever, but I can see where he's coming from.' Magneto's a great example of that, and the reason he and Charles Xavier can have such great conversations is that they can both make some good points.