We think we've got it taken care of now. Multiplayer is something that's hard to do in a turn-based game, especially a turn-based game that lasts a long time, like Civilization.
— Sid Meier
I love Age of Empires and I play RTS games all the time, I respect what they've accomplished.
Right now we're working on finishing up Pirates! for the Xbox, we're developing Civilization IV and we've got a couple other games in development that we'll tell you about soon.
The new Pirates! builds on that legacy delivering an even more powerful and fun experience to players... and is still unmatched in offering a blend of genres in one great game.
We'd love to do Pirates for the 21st century. People have also asked about Colonization, and a few others.
I like some shooters, and I respect games like Doom, but I don't think it's right for me.
Our goal has been to stay true to what people most love about the original Pirates! while upgrading, enhancing, and in some cases, re-inventing the game to make it a great experience for today's gamers.
Our approach to making games is to find the fun first and then use the technology to enhance the fun.
I think computing power is ready to do 3D justice. It was great for shooters and racing games in the past, but I didn't think it was right for strategy games.
Dinosaurs was a cool idea, but we just couldn't find a way to make it really fun. We've got a bunch of great game ideas that we want to bring to life over the next several years.
Our hope is to deliver an incredibly fun and compelling game that will give the fans more than what they've been waiting for, and show a whole new generation of gamers how much fun it is to live the life of a pirate!
It may be that other developers are finding that their games play better on one platform over the other, so they're choosing to migrate to that platform.