Whenever you do an animated project or a voice-over project it's inevitable that part of your personality comes into play.
— Tara Strong
My son is old enough to respond to my work. To me, that's what it is all about.
I usually have 10 different animation projects going at a time.
In general, I find that for videos the acting is more realistic.
I didn't record any additional dialogue for this CD, they are excerpts pulled from existing episodes.
We all sit in front of our mics and our scripts lay on music stands. Then the silliness begins!
We really have a lot of fun at these sessions, we all get along and kid around with each other throughout the job.
Many people think voice over artists just read, there's much more to it. Without acting beats, scene study and improving skills, you won't make it.
I think it's definitely beneficial for these characters to have good acting voices behind them and it affects the characters in a way that people can feel like they're part of the game and that they know these characters.
Don't be afraid to look silly.
I had to make squirrel noises as Bubbles and without realizing it, I was making the face and putting my fingers up to my face to look like a squirrel and everyone made fun of me for the rest of the day.
Sometimes a role might be difficult on my throat.
There's a lot more to see when you're playing and because of the advances in technology it makes room for all kinds of new characters.
I think there are more female characters in videogames now but I also think that's because videogames in general are more diverse now.
I'm not sure specifically but there's definitely parts of me in Rikku.
Start as early as you can. Make tapes of your characters.
Some shows, like PPG, tape in a group session, which is always more fun because you can play off each other.
If I am not right for something there are many talented actors out there that will get it.