I have countless fake accounts on social media sending me hate and it's hard to discern how many people are actually involved.
— Zoe Quinn
I still love gaming and the gaming community.
I used to go to games events and feel like I was going home.
Vertigo's always been a label that experiments with new stuff and forms of subversion.
I know the first time I see a 'Goddess Mode' cosplayer I'm going to cry in such a loud, obnoxious way that it'll be audible from space.
People look to me for guidance or responsibility. People put a lot of stuff on me as a symbol of something, which is nothing I opted into, but it's a responsibility I take seriously regardless.
The first week of Gamergate, I didn't sleep or eat at all.
GamerGate-promoted outlets fail at grown-up journalistic ethics, and they also fail at the cheap knockoff brand of GamerGate brand ethics, too.
Making accessible games opens up the world of digital play to people living with disability, or even simply people who lack the literacy of an intimidating twin-stick controller.
Everyone who has felt alienated by the games industry, both would-be players and creators, needs to rally together and support one another as we create a space for those of us who don't fit in traditional spaces.
I have to wonder if some part of the difficulty in dealing with the repercussions of your actions on the Internet is just that we were not ever really built for being able to conceive of a global community of anything.
I still really love the Internet.
Monster Hearts is pretty cool!
I think as an author every character ends up low-key being some kind of self-insert.
The majority of my work in games, outside of 'Depression Quest,' has been experimental pushes into comedy games. I think there are a lot of intersections there.
I'm a weird goofy dork.
Mistakes, once owned, apologized for, and buried, need to be an accepted part of life.
We need to discuss what our own standards are for games writing that falls outside of journalism, and support experimental formats and routes of production that may be more tailored to them than the status quo, because the public at large seems to still think that the only games writing that exists are reviews and news.
Ultimately, I love everything about making games, but I've come to hate everything about conventional sustainability, and I know I'm not alone.
It only makes sense that as our society becomes more and more integrated with technology, we'll start to see more cyborgs, grinders, biohackers - whatever you want to call us - thriving at the intersection of tech and body modification.
The bigger your platform gets - it kind of feels like being Godzilla sometimes. You make a slight move and you can accidentally knock over a building. It's a tough thing to navigate.
It sucks to not have any privacy.
In terms of client & press requests, I operate under the assumption that anything I say will be blasted out in public, so I measure my words incredibly carefully because of the scrutiny I'm under.
I really, really, really love writing comics.
I still strongly feel that a lot of people who participated in Gamergate, who participated in this sort of thing, are doing so because they go into it with - they'll believe the version of events that fits their world view.
Games are awesome. Stop letting jerks hijack them.
A cool thing about enthusiast press is the low barrier to entry. Anyone can decide they want to set out on this path and start publishing immediately.
I used to be a part-time enthusiast press games writer when I was starting to get into making indie games.
What people don't realize is that when you start making things outside of the convention of what is normal or good or 'best practices,' you're also shedding some of the baggage that comes with the concept of what a game 'should' be.
Whether you need technology in your body for medical reasons, or just want it to augment your senses or for experimentation, there are numerous fronts that open-source advocates are working on to make implantable technology safer, cheaper, and available to everyone.