I really wanted to make 'Everest' visceral, real. One thing that amazed me when I was scouting in base camp is the volume of Everest: It's humbling. I wanted to find a way to bring that to the screen. One way was 3D.— Baltasar Kormakur
I really wanted to make 'Everest' visceral, real. One thing that amazed me when I was scouting in base camp is the volume of Everest: It's humbling. I wanted to find a way to bring that to the screen. One way was 3D.